
The rush you feel at slaughtering your way to an objective and destroying or retrieving the MacGuffin is diminished by the knowledge that, any minute now, you’re going to get another call from whichever of your two surviving shipmates happens to be bleating at you from behind closed doors.
#Dead space remake series
I still feel a twinge of guilt for all those closed-casket funerals I was responsible for.īut when the viscera settles, you remember that you’re locked into an apparently unending series of fetch quests. Coming down from a particularly bloody encounter, I spent the next five minutes stomping on every dead body I found, just so the Necromorphs couldn’t reanimate them. There are so many glorious, gruesome notes of horror.įor example, forcing you to sever the Necromorphs’ limbs is a stroke of genius, not just because it shakes combat up but because you don’t have the luxury of being able to shoot “sleeping” corpses in the head. Body-jacking is just the tip of the gore-smeared iceberg. In fact, when Dead Space gets things right, it’s absolutely sublime.


Dead Space isn’t particularly pretty by today’s standards, but it’s still harrowing to see an undead Necromorph wrench your character’s head off, crawl down their neck hole, and take their decapitated corpse for a spin witnessing that in 4K will no doubt beget many a sleepless night.

Granted, the game still does plenty well. That last part may seem a little harsh given all that Isaac goes through across the course of Dead Space, but it’s the one thing stopping this space-based survival horror from being a truly great game - and it’s something the upcoming remake sorely needs to fix.

Meet Isaac Clarke: engineer, marine, Necromorph killer, and hapless dogsbody to anyone with a communicator.
